THE WORLD OF STARLIGHT NEXUS

A confluence of inter-planetary civilizations and species has to come from somewhere.

Starlight Nexus takes place approximately 150 years after the events of IcarusCode, seeing an expanded galaxy and a new main cast.

Stellar Concord

The galactic government of the Milky Way. This large body is composed of government officials from across the galaxy who decide all manners of policies that affect planets within the Stellar Concord’s influence. Formed over 400 years ago, they have long established an order that seems to work for most planets involved. Originally, they placed Clea Runé in charge of being the galaxy’s timekeeper and calendar, but upon its destruction, that role was then fulfilled by Kel-Shabah ever since. The usage of Gravity Nexuses was once rare in the galaxy; only government officials and traders had access to them and planets that weren’t their own. However, following the discovery of an immense stash of Gravity Nexuses on Hadelios, galactic travel became far more commonplace for the average citizen (especially due to only a shard of a Gravity Nexus being necessary for this).

Milky Way Grand Prix

An anti-gravity racing league that formed due to the discovery of mass quantities of Gravity Nexuses. People from all over the galaxy come to compete, all aiming for the grand prizes of money, fame, and glory. This competitive sport became widely popular and even spawned minor, local tournaments that individual planets put on themselves. However, its high popularity doesn’t mean it isn’t dangerous. While no weaponry are allowed, any physical altercations between vehicles is fair game and even encouraged to get ahead. Because of this, most racers worth their salt invest in safety precautions, but for those without the money or those seeking to push their machine to the limit… they would be wise to stay on the track for their own good.

The Overgrown

A large terrorist organization that has attacked and plundered planets en masse for 150 years. They appeared one day without warning, with most members being highly killed from the onset. While extremely dangerous, their hyper-individualistic nature makes their conquests very chaotic and random with seemingly little thought put into a cohesive strategy or plan of action. Because of this, the Stellar Concord has managed to keep them at bay, even if they cannot defeat their large numbers outright. However, while this randomness does prevent large-scale takeovers, it also makes the organization extremely unpredictable, and the lack of any majority species making up its ranks means than anyone could secretly be a member. In the more shady gambling dens, rumors pass back and forth about how some individuals in the Overgrown were familiar to a few longer-lived species; after all, extinguishing the source of the flame may not be enough to stop the spread.